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LOVING SWARM...

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RobisWaiting
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...But I had a request for the next patch. :)

 

Could you please allow the user to begin the first wave? Since this is a create-your-own path TD it requires more planning, so it's almost always necessary to have more time than what is given. I understand that that is part of it, quick-thinking and all that, so I have no problem with every subsequent wave not being pausable, but the first wave feels pretty crucial. What has been inevitably happening is that I (and I suspect others) just restart, restart, restart until I've discovered a plausible plan of attack, so the end result is the same, it's just a lot more inelegant the way I'm doing it.

 

Even if you don't do it and I am forced to restart ad nauseam, the game is still ridiculously awesome, but I really think it's an improvemet worth making... But of course I think that, I'm the one suggesting it.

 

nsxdavid
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The Fast Start

You are probably right.  Though I hesitate to change the essential dynamics of the formula.  But that change might not be a bad thing, especially considering the complexities you have to consider.  I'll look into that for an update.

GO GO Gadget PWN
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I was thinking the same thing

I was thinking the same thing . . . Another solution might be to "minimize" the GUI menu when the game is in pause mode.  Maybe a slider to slide it off the screen with a tap-tab to scroll it back up?  Similar to how tapping the top of the screen in Safari will scroll the entire page to the top.

I found myself tweaking out on one level yesterday (peep my high score on Dual Channel ) -- I would pause in middle of the game to try and plan some of my next moves, and while you can still see the board while paused, it's a tad difficult through the menu.

This might not be the best solution -- but I do aggree that given the myriad variables of "next steps" it would be nice to have some type of option for viewing the map without an onslaught of creeps.

It's not longer as "simple" as deciding which corner to put a laser tower on next . . . we need to plan ahead down to the last creep!

Thanks for the awesome game, David!  This is going to be keeping me busy for quite some time . . . I almost feel guilty paying only a dollar for this much entertainment

iPhil
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Improvements for thought

Let me start by saying that this app was very expertly executed, as was its predecessor, and it continues to be my favorite game for the iPhone platform by far. :)

I do have to agree that an initial pause allowing the user to start to hordes of creeps would be most welcome. The constant "restarts" that are done in order to keep thinking and altering strategy are one of the game's few flaws.

 

On another note, might I suggest a change of icon? It could just be me, but I have developed a horrible dislike for apps that contain text in their icon. I do have a suggestion (so I'm not just saying, "your way isn't the best, but I don't know how to fix it") If you wanted to stay with the "green theme" Maybe us the blaster tower instead of the laser tower for the icon, or... because you have introduced a completely new tower, which I still am uncertain as to what entirely it does, you could use the "thump" tower as a new icon. Also, if you must include "swarm" in the icon, I suggest using the blaster tower and having "swarm" like it is written as of now behind the blaster tower, or perhaps incorporated into the design some other way.

 

I really hope you plan on adding in-app purchases to swarm (instead of, or in addition to developing a new app all together) because I fear that though the game is very good, all good things must end (though by the looks of it this will take quite a while!).

 

-Phil

 

[PS: I love the idea of having a "help" page of the sort that explains each tower and creep in detail. :) Keep up the great work!

abrew
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I agree with phill on the

I agree with phill on the icon, I liked the first one alot, maybe maintiain the simplicity of that and add in some transparancy for us jailbroken ones ;)

The pause at the beggining would be a huge help, the first time i try a new level in medium or hard i just keep starting the waves to see what they'll do and to see where i should go. It takes too much planning to just start with those few seconds you give us.

Fedorov
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I think a help/userguide page

I think a help/userguide page would be worth adding for the next update - I see many newcomers on many forums already asking questions that are obvious to us GD veterans.

Other than that, loving Swarm, great job!!!

nsxdavid
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Icon

Oh you guys... .ragging on my Icon!  Waaa!  I really like it.  In fact, when I created it, I ran around showing people cuz I was so rpoud of it.  Seemed to really convey "this is some crazy variation on what you already know...."

But I might try a different one.  Boo! :D

 

 

Flake
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 I agree with posts about

 I agree with posts about letting the player start the first wave. pleeease, just the first one? :D

Also the icon too :S I was thinking maybe an icon of the new thump tower would be cool (btw what does the thump tower do?)

Jonatom
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Instead of the fast start,

Instead of the fast start, why not just quickly, before the levels starts, show the path that the creeps are going to take. A dotted line that disappears when you place your first tower.

iPhil
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creep the dotted line

 The idea of a dotted line is genius!

You could also incorporate the difficulty levels with this! Easy levels could have the dotted line through all of their tower placements (changing as the path of the creeps change with new tower additions), medium levels could have the dotted line disappear after the second wave of creeps begins, and hard levels could have the line disappear after placing their creeps before the first wave, and then starting the first wave (if in fact we are given the option to start the first wave of creeps).

thoughts?

 

(and Dave, your icon still looks very good, just doesn't follow the theme of the first completely)

 

This game is awesome! I love the endless levels!

GO GO Gadget PWN
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One thing I've noticed though

One thing I've noticed though (and I'm still trying to figure it out because it's driving me BONKERS) is that there seems to be a bit of a random variable in the game.  Sometimes I'll have creeps on the first wave take a different path than those in front of them without me changing anything.  This could affect your dotted line idea.

Also -- the timing is not always exact -- it's slightly different sometimes it seems.  This wouldn't affect your dotted line idea.  Just throwing it out there.

Aprea
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Loving the game, I had been

Loving the game, I had been really looking forward to it!

1- I agree on the player releasing the first wave. I'm also constantly restarting.

2- I agree on changing the icon. If you still want to keep the text, I'd put it in the same color as the tower and with some ingame font.

3- A help page would be welcomed, particularly something that explains what the Thump Tower is for

Apart from that, I'm loving the game, thank you. Great price as well.

Cheers,

Julio

cupcake2
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this is the greatest game.

this is the greatest game. keep it up mate

Draknodred
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Alternate Idea

Maybe instead of having them start the wave specifically maybe just have it so the timer doesn't start counting until you place your first tower. That way people can look at all the different ways to go but once you start building you gotta go go go.

iPhil
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superb

 This idea may be the compromise we've been looking for! 

Adrienhb
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But the clock could go faster...

 ... when one fails: it's nice to give us hint, but could it appear at once and not scrolling? 

Thanks! :-)

And congrat for swarm: just loving it!

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