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Why such a lame sequel?!

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RectoR
User offline. Last seen 33 weeks 3 days ago. Offline
Joined: 09/11/2011

I've been wondering for a while about swarm - and why one of the better games in apple's toy-store got such a mediocre sequel?
I mean honestly that's what swarm is: You get worthless towers (thumper), "puzzle"-levels (as discussed in a different thread), and where are the "hints", that the advertising text is talking about?
Not talking about the stability-issues...or the childish "you are pwned, grasshopper"...

At this stage, I must say gd has become a building-sim akin Sim-City, a child's game.
Among my colleagues, talk has it gd was quite fun to play, while swarm seems to provoke similar reactions as can be read here as well.

I myself used to be fond of gd, but I feel swarm is a severe letdown. It makes me feel almost sad.

These things may sound harsh, nonetheless it is how I feel.

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