Let me just be clear about one thing here: 360IDev was the best conference I've been too in a very, very long time. There was no single thing that made it so outstanding, but rather a gestalt. Oh sure... it had great sessions, great talks, some amazing information and all that. Even the served food was quite good!
But that wasn't it.
What made 360IDev so great was the people. And I'm not just talking about the friends I made there... though that was especially precious. But I'm talking about everyone as a whole. Because what I saw at 360IDev is something I haven't seen in about 15 or 20 years. It's a bit hard to describe... but what I liken it too is the early days of the Game Developers Conference. Back when it was small, eand the people were all there with a singleness of purpose and the people who put it on were as gracious and helpful as they could be.
To be blunt, the conference was not dominated by stuffed suits, not dominated by nonsense, not dominated by people hawking stuff... there wasn't even a single prima donna in sight! People were there to learn from each other, help each other, and band together to achieve their ambitions. The sense of community, which I feel the whole game industry lost so long ago, was a constant at this conference. It was, I realized by the second day, home.
This industry will evolved too, and much nonsense will invade over time. But for the moment, my special thanks to Tom and John for putting on one hell of a conference. Every iPhone dev needs to be at the next one, without question.
I gave a well-received talk. Blew a few minds, changed some attitudes and showed a few receptive minds the light and the way. At least I was told I did. Okay, I'll be a tad immodest: I'm pretty good at the whole speaking thing. And this was far from my A-effort (because I had little time to prepare) but I think I got the job done. And, in some way, I hope I showed a lot of people not only what it was they really needed to be focusing on but also tried to reset the stage a bit.
The enthusiasm one felt from this crowd was fantastic. The people who had done well with the App Store were giving of their time and advice. And everyone was there to have a great time and just be spontaneously creative and productive. I saw genius just for genius sake.
But I saw one other thing too, a dark thing that needed to have some light cast upon it. It was the usual grousing. All of it, of course, focused on Apple. More specifically the App Store, the approval process, and so forth.
Well you know what? I think, I hope... I gave people some perspective at the show. I know I got through to a few at least.
Because what Apple has done here is nothing less than amazing: They have ignited a new Golden Age of indie game development.
While there I had the opportunity to tell the story of my close friend and brilliant programmer John Ratcliff who, when I first met him, was doing hit games for EA from his basement. This was 20 years ago, back when EA was not the megacorp it is today. They relied on small indie developers like him to build games and grow their business. He created such hits as 688 Attack Sub and Seawolf for them. Essentially alone. In his basement.
And he made great royalty money too... buying exotic cars, building a big house so so forth. He was (and still is) famous in the game development world.
Alas, times change. EA game projects today have credit lists a hundred names long it seems! Big gambles, big risks, big payoffs, big disasters. It's a whole different industry but one thing is for sure: the age of the lone-wolf developer had ended.
And, 20 years later, Apple.... Steve Jobs.... and his team.... Brought. It. Back.
While so many focus on the small things, like the whole Google Voice rejection mishigoss, it seems everyone has lost sight of the most amazing transformation of the gaming industry in my lifetime. Not just amazing by what it has achieved, or what it will achieve going forward, but the pace at which this has occurred! The old vets of the App Store game have about 1 year of experience!
Take a moment and think about what this means. About the magnitude of this accomplishment.
Sure, it's awkward that Apple owns the distribution channel, and that your fate often rests in their decision to bless you with promotion or not. But that was also true when AOL was the primary online aggregator and you were doing online games (pre-internet ya'all!). This is not entirely unprecedented. It's a trade off. And as was pointed out at one of my panels, it's like the bargain share croppers take on... you get to farm on fertile land. Apple makes it fertile to the tune of 50 million users and a one-touch solution for buying your apps and sending you money!
As Apple sells more and more iPhones and iPod Touches, at ever lower prices the market just expands.
I was confronted by the fact that many devs feel a tad helpless in the face of the blizzard of apps appearing on the store each day. They feel their app is just lost in the wind, and there isn't much they can do about it. Fortunately many of the talks at 360IDev focused on this very subject, including mine. But even still, there seemed to be an undercurrent of "this isn't fair!"
They are right: it isn't fair. But more to the point, it isn't supposed to be fair!
I will repeat the point I tried to drive home at the conference:
What Apple has done here, what Steve Jobs has done here, is he has stepped up to each and everyone of us and handed us a bat. Stepping aside, he says to us "Swing away!"
For Americans anyway, we should all recognize this because it's part of our culture as a country; our prime founding principal: Opportunity. There are no guarantees of a hit app but rather we have been given the opportunity to have one. Apple has made it possible for a lone wolf developer to compete in the same channel as EA, and win!
If you have the talent, the know-how, the drive, the ambition, then you should be swinging for the fences. It's not a Lottory; it's not luck. It's about focus, determination and skill.
So, for all of the budding iPhone developers out there, I say this:
Steve has handed you the bat.
Now... what are you going to do?
You should follow me on twitter here!
Comments
360 feedback
David,
i flew into denver with a friend for the conference. Overall, my experience wasn't as positive as yours. However, your session was the highlight of the conference for me. First off, you can actually speak well!. i found many of the presenters to lack any public speaking skills and it really hurt the sessions. Secondly, i found you to be engaging, entertaining and surprisingly open about your experiences. You gave me a lot to think about with my own game. Your content was great and even the slides were fun.
If anyone has a chance to listen to David talk about his game development insights you owe it to yourself to make the trip to see him.
On an unrelated note, I enjoyed Denver so much I decided I am moving there.
I wish you continued success on the GD series. Something I wanted to ask at the Q&A but forgot - when considering your perspective of what makes a great game, who do you find has made the best TD game for the iPhone? (i.e. who got it right?) (GD aside, of course)
Mark M - Phoenix
Sounds like a great
Sounds like a great conference, wish I could have been there. And very encouraging thoughts - it is exciting to feel that there is a good chance to make it as an indie developer!
What makes a great game
A good third of my talk was on this subject, so that's a bit hard to repeat here. I'll create a series of blog posts, perhaps, about this.
But as for good TD games, I think most are okay... but none really capture the style I personally like. Which, of course, is why I created GD. However, there is one other one that I play a lot of: WarpDefense. It has ome pretty decent play mechanics once you get into it.
-- David
Hear Hear!
If I could make one complaint about the community at 360iDev, it would be all of the app store grousing. Sure, it ain't perfect, but it's the best opportunity that's been handed to single developers like me in a long, long time.
David, your panel was awesome, and there were many other great ones. Considering that two people basically ran the whole show, I was overwhelmed by the quality.
The community reminded me of the early days of the web, before it got too big for its britches. Here's hoping the iphone dev community stays small and tight-knit for a long, long time.
See you in San Jose for the next one!
Wow there are some
Wow there are some interesting thoughts here. As I have understood you are admiring the production of Apple as much as I do. iPhone was a real breakthrough in mobile industry, there is no doubt about it. Moreover Apple's app store is something amazing too. Sometimes it is hard to believe how many applications are made for iPhone now and how many of them are really useful. Talking about game development - iPhone has made a huge impact on that too for sure. Now game developers can create something different on new platform and it is nice to know that your game might be popular because there are many iPhone users world wide. In other words it is a mirracle and thanks to Steve Jobs for making this miracle available to simple humans. Thanks one more time for the interesting thoughts here and I will be really waiting for more nice ones from you in the nearest future.
Brandon Gillmer from iphone development